The problem was improved somewhat in the current patch, and the new beta, whenever it launches, should help even more. Some mods can help like my mod prevent ai from spamming habitats various other performance mods. Video capture demo'ing issue in both icons as well as mouseover tooltips attached. Stellaris > General Discussions > Topic Details. Lag comes from a number of sources; some of them can be alleviated with mods and others can't. . Edit: i hope the 2x crisis strength will shake things up, im getting the feeling that delaying mid and late game made things too easy. This causes A LOT of lag, even in the early game. I don’t notice my game slowing down that much in the late game and my cpu is an i7-4790k and have 12gb ram with a gtx980. Stellaris should absolutely be run in fullscreen (you select it in the launcher) with VSync disabled and fast sync forced in your graphics cards control panel, but that goes for pretty much every game. Calen Nov 16, 2020 @ 7:39pm. not talking about FPS here, thats fine, im talking about massive, appauling game engine lag. There are. Most of us experience stutter and lag during late-game and since we have explored most of galaxy and taken all stars to ourselves there is no longer need to see stars or asteroids. I suspect GuiObjects leaks may be one of the larger causes of "gamestopping" late game lag where you can save and load and its "better" for a bit, as there are a handful of functions that look at every gui object in. A major revamp of the issues causing endgame lag has been done in the recent overhaul of patch 3. This was done with genetic ascension and adding Fertile onto my species that has Budding. And are they big blobs? Sector AIs are known to cause lag mid to late game. Sunburnt_Hobo • 2 yr. 9 - GTX960) OFC on my old Q6600 @2. Kayden_II Banned. -[Class Solidification]. There have been reports of lag due to sector composition. I've heard Xeno-Compatibility causes huge amounts of lag because it makes the amount or species balloon to a huge degree, and Pop actions are determined by species, not empireHave a trade/piracy/convoy screen. Really enjoy long drawn out games where I can plan and micromanage. Steps to reproduce the issue. 6. grinch12345 • 3 yr. In one save, in a medium sized galaxy, I can control 10 million fleet power fleets with no issues. #4. Having a dozen of such fleets also makes fleet manager borderline unusable. So I removed almost every species trait from the game. Game still lags a bit when selecting multiple fleets, but now it is actually playable, where other games. I consider myself a bit of an avid player to Stellaris, and while no where near as devout as some people here on the forum, I've considered Paradox a pretty cool company to look for interesting games since Majesty, the original. The Lag. OddballAdvent • 7 min. The freezes get longer until every freeze there the program doesnt even respond in time for. Some mods can help like my mod prevent ai from spamming habitats various other performance mods. Personally I just cram 18 AI and 2x pre-ftl into a medium map but I mitigate the lag by doing Necrophage or Synthetic ascension and turning other species. 9. Game slows down by late game but it's reasonable, at least with my Ryzen 5. Simply disabling ship rendering completely is a quick way to eliminate all this lag. At least it isn't my system. if the console hardware can't deal with it, the console version could simply ship with smaller galaxy settings that would keep the game within the limits of the hardware. If you conquered the galaxy, then removed all sectors, then FPS increased by like 300%. 5 seconds. But now I am using Geforce Now, it should be running as well as a modern console at least, and usually runs fine. Good shield and armor. Mid-game, the timer starts to slow down, but by late game, even on fastest speed, the time will be a day a second max, versus five days a. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. ago. ago. Genocide. I can't remember, but late game Stellaris frametimes are all over the place, so you don't want that either. I already had the standard Stellaris late-game lag, but under 2. $20 says it won't fix the late-game lag. But late game lag gets to be terrible, and my system is no slacker. It gives a bunch of options that can reduce lag, but some of them might alter your experience. Few months ago it ran fine on my laptop that's half as powerful as my desktop. . 6 playthrough in the new patch, the game got catastrophically slow. My favorite is watching fully formed citadels just spring magically to life in AI space. After I unpause, the game lags, then my screen flashes back. i resume the game, and within 15 days it freezes. how do I beat endgame lag?Can cause significant lag in the mid-late game; Increased number of species; The benefits are not as immediately impactful as other ascension perks; Not recommended for players with lower-end systems;. My friend's 13900k isn't really any faster either. 10 and I let the game run at maximum speed for 1 real life minute without touching the mouse or keyboard. Is anyone getting same freezes on 3. Actually your CPU is not good enough to run this game without lag regardless of what you might think. LoiteringAround. Hi all, We've now released a hotfix, 3. I upgraded to a Ryzen 5 3600 a few months ago and since then even. 3 patch. You'll still find wormholes to unique systems and in the very late game a sparse amount of gateways will still be possible (mostly from awakened fallen empires). They have tons of fleets and dont upgrade them and it makes the game lag. 3. However, unless you turn the planet spawn rate down, the overall number of potential colonies will be higher, leading to more lag in the late game when empires have expanded. 2 update Stellaris was a grand scale strategy game where I could play on 5x planets on a 1,000 star galaxy and it ran smoothly, easily, and with a minimum of micromanagement fuss because I threw everything into mega sectors and that was good enough. It condenses jobs and pops into like 10 per planet, any more pops are converted. 25)Getting a bit tired of people stating this. I’ve been using the merge function for several months now on several very late games with tons of pops and it works very well. I did some digging around and found that some major causes of late game lag are large number of. I upgraded to a Ryzen 5 3600 a few months ago and since then even late game lag hasn't really been a problem. What PC do you have now? Stellaris is a resident sleeper when it comes to using full potential of your hardware resources. 1. Not sure what to do…No cause I dont know if it will make a real difference or not I upgraded from 6600k to 13600k and I've noticed a big difference, but it will inevitably lag with large galaxies in endgame. This happens especially during the late game, when he doesn’t care so much about resource costs and it’s causing massive lag in an empire with hundreds or thousands of free jobs in total - all working against the engine. So POP count keeps going up and up. Stellaris: Bug Reports. I'm using an i7-4790 @3. Stellaris - Severe lag when selecting fleets after significant engagement. King-Kebab • Rogue Servitor • 6 yr. I'm fairly sure some of the pieces in your PC didn't even exist when Stellaris was launched, this game (HoI4 late game as well, and CK3 late game) has one of the worst optimizations in the world. 5 seconds for every 1 day, starting late mid to late game. Selecting main battle formation (mapped to group three) causes severe lag when scrolling the unit selection window, map, and otherwise controlling the game with them selected. 25 and reduce the end game year back 100 years so the game doesn't have to run for so long and more stuff happens. 9 will improve performance as Paradox will do some changes to pops so everyone has much less pops and each patch also slightly improves performance. 1. As long as you play on normal mode mid into late game. * I say double thread (note, a game thread =/= a CPU core or hyperthread/virtual thread, though they can be allocated to different ones in parallel, if written well - not easy for a game like stellaris with many interrupts) as there is likely some thread-locking hitting the UI sometimes, For example, bypasses can show as White or Red, depending. I already had the standard Stellaris late-game lag, but under 2. Rule #5: Most end-game lag comes from pops, so I removed the lag source from other empires. I am having heavy lag in late game. Report. It appears that significant performance drop when selecting fleets is, in part, caused by them being not full and game trying to trace reinforcement shipyards. If you don’t have the cash to get yourself an Intel Core i5 12000K, a GeForce RTX 3080, and 32GB of RAM, then modding the game to reduce lag is the way to go. It's the processor. Report. Perhaps they try and find optimal routes more than they should? Whatever the case, it seems all but certain that gateways are the cause of the extreme late game stutters in 2. Make sure xeno-compatability is turned off because it lags the game a ton. You can have a fancy CPU or GPU, but the games coding makes it worthless. Yeah it is a Federation Fleet, but its one I made and it only has 20ships. I have played Stellaris a bit now and i have never encountered any serious late game lag. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. I know you can't make people pay for performance improvements (I think. Sadly this will never be fixed as mentioned until they make a Stellaris 2 and/or rework/recode the game and maybe use a better game engine that actually uses more than 1 CPU Core then and. One month in 30s also isn't a bad speed. sm303030 Feb 23 @ 7:21am. 0 to reduce the number of pops in a game and to reduce pop growth which were the main causes of lag, so isn't really as noticeable anymore if you keep the pop growth settings unchanged and number of AI empires not in excessive levels. When I moved game to SSD they disappeared. I've found that for some ungodly reason, science ships lag the game more than any generic late-game lag I've seen. Business, Economics, and Finance. Try a no bypass run on a barred spiral. Subscribe. Sports. AGEOD Team. 6. Multiplayer. It's the thousands of ships all over the galaxy, each having data about it being updated 24 times a day. Got to mid late game, (before crisis or titans) in a medium galaxy, tried to have a war on another civ, but the game lagged to an unplayable state. So I'm about to try a smaller, 600 star galaxy, with less. 1. 5GHz processor, eight gigs of RAM. LostThyme •. Since Master of Orion, I've been an advocate of playing on smaller maps. This seems to be brought up a fair amount, I used to blame the late game slow down on my pc. With gestalt owning the whole galaxy, and having 4 races i can have over 13k. It's a nearly decade old game running on a nearly 2 decade old engine. I just thought the Xbox series x would be able to take on a lot more. Having a dozen of such fleets also makes fleet manager borderline unusable. the games #1 reason for lag is the internal ai trying to calculate stuff for pops and if you have, say for example, 4k pops. Essentially we had to roll back a part of the Starbase modifier fix to let the game run smoothly again. My 'good PC' can't handle the late game anymore. Population is what causes game lag with how many calculations that run around them. I'm getting sudden lag in the late game. You would probably need a NASA Supercomputer to not get late game lag. 2. Wheter the engine is 32 or 64 bit has little to no effect on performance of this game. I don't suggest changing pop growth stuff unless you know what you're doing. Fixing late-game lag. 4 PATCH NOTES. KaranSjett • 2 mo. Reply lewd_necron Fanatic Egalitarian • 11 days ago Alternatively or additionally you can mess with the pop growth slider. Was pretty slow and frustrating. The L gate lag is meant to be fixed in the latest beta which you can opt into via steam (right click stellaris in your library and select properties). Honestly, one of the reasons I have so much time in Stellaris is because it is so close to being truly great. Be aware that this is a heavly modded game (like 60 mods) and although I got some lag at late game still it was playable till the very end. Heavy use of both trading and gateway space station is also a recipe for maxing out CPU main thread's processing time. For example, selecting a 6/7 battleship. Part of the equation really is that Stellaris is pretty CPU hungry and probably always will be. These two are great for that. ) but get over yourself PDX. This it used to be the case. Less habitable worls means less pops overall, which in turn means less lag. When the open beta branch goes live, you can opt-in to the beta by right-clicking Stellaris, click Properties, Beta tab, and choose “Stellaris_test” from the drop. I recently got into late game the entire galaxy was revealed and even on normal speed i am getting 30 FPS or worse and in battles it goes down hill from here i have to go to speed slow or slowest and still get really bad FPS i have a i5 and 770. Kill them all, to free your cpu. Great game, but ♥♥♥♥♥♥♥♥♥ how come they aren't stopping everything to solve it 3 years ago? There is nothing more urgent than this. 8 comments. No matter how many cores you had, you would get the same performance (assuming equal CPU clock speed but different CPU core count) SImilarly, limitations may apply to Stellaris' code which means that your hardware specs may be irrelevant to some degree. Causing a constant slowdown instead of a spike lagg. Plus it is used for all Paradox games with many modifications, but still that's the same engine, Clausewitz, running EU, CK and Stellaris. I have yet to play longer than about 2400 though because after absorbing FEs and destroying the unbidden portal (never seen another crisis) there is usually not much left to do. This should be standard in any player, sorry Gamer™ toolbox. Define late game. There are some mods that help with the lag, but those mess up the already messed up AI. 4. These are also important for improving late game performance by slowing pop growth. I can gurantee that your games will start lagging by 2280, so in all honesty I'd trim it down. My problem is that the game will pause in the lategame but display that it's still running norml so I have to abuse my spacebar until it properly pauses and releases it again. Growth Required Scaling – . Best thing i did to combat late game lag was get a mod that wont allow AI habitats. #8. CryptoEnd game lag is still sorta there, seems better but still exists. Zane87 Sep 5, 2020 @ 4:54am. This also makes housing buildings and clerks a little more important/powerful, too, in my experience. Late game for Paradox games have always been a troublesome period of play, but in Stellaris it is especially unbearable. This is getting on my nervous and I'm trying to figure out what the cause is, but as things progress into the late game I get this strange lag when I'm on the galaxy map at about medium height up which lets you see a lot of systems while still showing their details. That being said, I can't help much. I start a new game on medium size galaxy, 12 empires, 2-3 fallens, etc. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Last is CPU speed. the main reason for lag in end game is the internal ai trying to calculate too much stuff. When you reach mid to late game it just keeps crashing every couple years since the mega corp update. The lag used to only be a late game issue (causing me to never finish a game of Stellaris), but it has now spread to mid-game as well sadly, and I see DLC upon DLC being released as if it's all fine and normal when the BASIC issue of the game, the performance, has never been properly addressed. Having lots of small sectors should help with the lag. Aug 16, 2021. 5 seconds and lag again for . However there appears to be an issue with 2. Fix Late Game Lag. Sports. After the game is launched you can disconnect from the internet and it will play fine, although there may be some extra lag at the very first when the game tries to look for internet. First: It appears that significant performance drop when selecting fleets is, in part, caused by them being not full and game trying to trace reinforcement shipyards. Small map size is better. You could also try "tiny outliner" mod, since the normal font size for the stuff there is quite big, so you scroll "faster" in the sense you scroll by more things in the same time by reducing the size of the text/icons. ago. Stellaris uses only one core and isn't multi-level enabled. 5. 3. Jan 6, 2014 1. #3. Also, when habitable worlds are rare the game is more interesting. < 1 2 > Showing 1 - 15 of 29 comments Viper217 Nov 16, 2020 @ 6:47pm It's gonna depend on your comp specs of course somewhat, but yes late game is. As the game progresses there are too many objects to track for a single core to keep up. Duder Apr 8 @ 5:27pm. The mod was written long before Stellaris was rewritten to be mod-friendly, so it overwrites game files which causes issues with other mods too. Cant do shit ~120 years in. Stellaris should absolutely be run in fullscreen (you select it in the launcher) with VSync disabled and fast sync forced in your graphics cards control panel, but that goes for pretty much every game. the fastest supercomputer on the planet could not run this game smoothly. I've never experienced "lag" in any Paradox game. #5. 6 late game! Of course, that may depend on the machine and game settings. the population/pop job calculation and the trade value/piracy calculation cause a lot of this lag and it doesn't scale well into late game with the population count. 1. That means the less type of pops. Cant do shit ~120 years in. Forum Rules | AARland Rules | Sync Your Account with Steam | File a Support Ticket Tech Support: HoI IV | CK III | EU IV | Stellaris | Imperator Bug Reports: HoI IV | CK III | EU IV | Stellaris | Imperator (Never quote or otherwise publicly respond to moderation posts. Stellaris is pretty speedy in late game with no mods. And Stellaris is not a RAM heavy game to begin with. Memory Leak? In my latest game everything slowed down to a crawl about 120 years in. 2. The best thing to reduce the current late game lag in 2. I play unmodded 90% of the time and felt the lag on all versions it used to be excruciating. Personally I just cram 18 AI and 2x pre-ftl into a medium map but I mitigate the lag by doing Necrophage or Synthetic ascension and turning other species. Some mods can absolutely kill your game. I also can't control the mousewheel speed from Windows, i. 3. Also, the game needa optimization, it's pretty buggy as of now. Some of the causes of fleet selection lag, and how to deal with them. The ultimate endgame crisis and one of Stellaris biggest problems paired with lack of content (which is connected to braindead AI). 7 was the worst time of the game. 2400 is the default endgame, and 2400 is the point where lag really hits. My favorite is watching fully formed citadels just spring magically to life in AI space. Is there a way to fix or help with late game lag? Its completely unbearable :The end game crisis did not even started and my empire+my allies are super advanced, makes sense that the xbox is struggling with the amount of planets and stations. It's pops, and then ship pathfinding. Number of empires & star systems causes most of the lag, since more empires mean more ships that need to calculate routes between more or less star system. Granted, I always play huge galaxies that end up with lots of empires. 4 All Dlc's included. And I also play with up to 40 mods engaged - usually around 35 to 38 mods. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. Set habitable planets to the lowest. You can also set tech cost to 0. It only affects how much RAM the game can adress. 2. Like seriously, its been what? YEARS after release and I've YET to freaking finish ANY of the games I startup in because either the game lags to high heaven to hte point where I've YET to even experience a crisis in the game despite having a gaming rig that should play MOST modern games easy. Go to properties, and I think there’s a tab somewhere for overlay. Essentially we had to roll back a part of the Starbase modifier fix to let the game run smoothly again. Not even Stellaris or eu4 lags like that fully modded. No Advanced Starts, the same problem as with the difficulty settings. If you have something like that, breaking a big sector into smaller sectors is recommended until it gets patched. The real lategame issue isn't "Too few pops", it's "Too many jobs". The game doesn't look too bad even on low, honestly. crgzeroActually I have never experienced end-game lag, although I was in end-game situations multiple times. 3. It gets quite slow in the late game and you just need to live with it. Maybe not late game lag, but a feature to extend endgame time Lel. 3 beta patch but it doesn't seem to play any better than the 2. Mods really can cause alot of lag. This forces me to downsize from playing medium galaxies, to small. Mr. The calculation uses multiplication whenever it's possible. This provides a big improvement performance to game load times due to how PhysFS (a library the game uses) loads files, it also helps with in game performance but load times are the big part. It's not the ship models being rendered that contributes to lag. The biggest cause of lag is too many pops so minimizing how much pops there are helps, in theory 2. Fewer empires = fewer calculations. Less stars. Fewer empires = fewer calculations. I already use x1. I get lag as well but only once the L-Gates start operating! And as it goes to Late Game Stage the lag worsens. 3. This fix works on any galaxy size and any map settings. So, yeah. anyone have something simular/a fix?16GB here. ) Hyperlanes should be at the absolute minimum 3. #16. Lag comes from a number of sources; some of them can be alleviated with mods and others can't. 4 PATCH NOTES. There is the "ScanLine Sync" option to play with. Azunai Aug 25, 2018 @ 7:20am. A. You can also set tech cost to 0. it's. Well Idk if I'm the only one who has this experience BUT most ships 50K+ stronger when clicked accumulate stuttering, by the time they're 100K+ In early late game clicking them causes astronomical lag/stuttering but quickly deselecting the lagfleet the game goes back to being smoothe af, no lag. I prefer 2. 7 update, but when I loaded a late-game 2. I've been playing this game for quite a while, nearly have the galaxy conquered and I have fleet power…As with hoi4 late game lag, just force limit something. I think the issue is due to whatever information the game keeps sending to Paradox that causes this. if you want to try, and use that word very loosely, to mitigate the lag, you'd need to tweak your galaxy settings. Definitely better than pre 2. Some of this will depend on your rig, but larger galaxies have a significantly higher performance impact. I have been seeing quite a few posts with people saying that they have no lag late game, even with slower systems and larger galaxy sizes. Best thing i did to combat late game lag was get a mod that wont allow AI habitats. About 1-1. Not. Late-game crisis can clear out some of the POPs, Thanos style, but it's a game of patience at this point and it's not fun. #4. lol, inb4 they add a vic3 option to disable migrations. 5 and setting galaxy size to *small*. Turns out, it's because of more free jobs! 2. There is a bit less lag now, but this is Stellaris we are talking about, of course there is. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. 5 habitable planets (I don't like playing with any more than that because of micromanagement). They release a dlc focused on soviets, but soviets are unplayable at late game (as most of other countries post war 2). So to reduce lag in existing games: Purge empires. Again, this is mostly regardless of game settings, humans actually do mostly intelligent things with their time and resources. 4. 7 (ea03) which causes game to crash about 55 minutes after start of play. If I toggle the speed acceleration off and go back to 4x speed, my FPS will go to 80-100+. #1. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The mod gets the AI under control without affecting the gameplay of players and almost not affecting (as much as possible) the. Performance is also improved proportionately. Measures to reduce the lag can be to turn off xeno compatibility which will reduce the variety of pops in the galaxy which in turn cause lag due to the extra calculation done by the engine. This means bigger fleets and higher population, which ultimately makes the lag problem worse. But there is a simple fix to this: Most of the lag is created by the calculation of pop jobs and trade. 1 AngrySayian • 1 yr. that late game lag is most prominent in large galaxies. Compard to mid-game that is - not compared to pre 2. #3. Stellaris is my. Pathing isn’t too expensive but there are pitfalls that cause the AI fleets to bug out and attempt to repath dozens of. The biggest cause of lag is too many pops so minimizing how much pops there are helps, in theory 2. it tends to happen late-game). way up until the late game when everything runs slow due to all the AI processes (NOTE: Reducing amount of AI empires, and more specifically with mods, to make them. The answer is simply none. That is true, just like many games stellaris is poorly coded and poorly optimized, not only it has bugs that haven't been fixed since years but it's also still missing some necessary features and the mod support is ehhhhhhhhhh. Beyond that a faster processor is really all you can do. Stellaris is not a static game; it is ever-evolving, and every DLC release adds more complexity. The way you fix the lag is by going to steam, right-clicking the game, selecting “properties”, and disabling “game theatre” and “steam overlay”. Stellaris late game lag when selecting any ship please help. Late game lag got better yes at moment game runs fine and suddenly major stutter while cpu cores not max stressed the issue used be when a cpu core was stressed to the max so somewhere its improved. 0. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…late game this can happen when border changes occur. Bought Leviathans and Utopia, booted the game up on my desktop after having put it down for a long time, and right from the start the game will drop frames every minute. Number of empires & star systems causes most of the lag, since more empires mean more ships that need to calculate routes between more or less star system. Problem iwth that is, by the end game, species because absolutely unmenagable. In late game the time advancement may slow down a bit sometimes, but not the fps. I would compare it to a scalpel approach: you excise out certain mechanics from the game to reduce the lag. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Before I upgraded my hardware, I benchmarked Stellaris with my save file. 2 is to play the beta patch, which can also be accessed through steam properties under the updates tab (select stellaris test under what beta patch version). It appears to be the amount of vacant jobs doing calculations for eligible pops that contribute a lot to the lag late game. Even on 2. Warp or hyperdrive only seems to reduce late game lag for me. I don't have a high end machine or a real expensive one, but choosing the right components with the right attributes is the key. But there is a simple fix to this: Most of the lag is created by the calculation of pop jobs and trade routes which is made every day. They added a feature a few updates ago to customize your game, I don’t exactly remember it off the top of my dead, but it’s a slider when starting a new game that effects how fast pops grow in your game for all nations. As far as my system goes:I guess it makes sense considering strategy games have to deal with a lot more elements compared to the average FPS. it mostly struck when the game had gone to long which was pretty common for me because i like long games. Play on smaller galaxy sizes. So I can't seem to get into the late game to see how bad the lag is. Other then mentioned settings a way better cpu or wait for paradox to improve better. Every time you hit a new month the game completely freezes. By the time 2250 rolls around the lag is so bad I'm getting 1 day passing every 2-3.